Review – Bioshock 2: Minerva’s Den
Publisher: 2K Games
Developer: 2K Marin
Platform(s):Xbox 360, Playstation 3
Genre: First Person Shooter, Horror
ESRB Content Descriptors: Blood, Intense Violence, Sexual Themes, Strong Language.
Note:Even though the story in Minerva’s Den is stand-alone, the game is not and still requires Bioshock 2 to play.
The Scoop: Take on last trip through the underwater city of Rapture in this all new mini-adventure.
The Setup: I absolutely love the Bioshock series. From its excellent story and chilling atmosphere to its inventive gameplay and expert level design; it is easily one of my favorite video game series. I’ve done no less than two play throughs of each game. I collect as much of the merchandise as I can afford, own all the toys except the Andrew Ryan one (not for lack of trying I assure you). And I went as a thuggish splicer to a Halloween party in 2007. In my opinion the only mistake they ever made was the multiplayer, which was a novel idea, just an unnecessary one. So as you can imagine, I was ready and waiting day one to purchase the final (it doesn’t need to be though does it?) single player expansion and perhaps the final original voyage into Rapture.
But enough about me.
As stated before, in this game you play as another prototype Big Daddy, this one called Subject Sigma, as you venture into Minerva’s Den, the location of an artificially intelligent supercomputer that runs the city called The Thinker. While there you need to kill the maniacal man who now controls The Thinker, destroy the computer, secure a copy of its design plans, and escape to the surface with Dr. Tennanbaum to bring the advanced technology of Rapture to the rest of the world.
What’s Hot: As far as Bioshock 2 goes this is probably amongst the most well designed levels the game has to offer, they are well designed and pretty lengthy. The story is also on par with the second games, better in a lot of ways. For being such a short experience there is a lot to look into. A huge supplement of audio-diaries tells the back story, while a consistent stream of radio communications build into the greater conspiracy. The ending is excellent and, while I did see it coming, was one of the more intelligent surprises in the series.
The new Big Daddy model is also pretty cool, as is the new weapon, I just wish that the game would throw more ammo for the older weapons at you as well as an occasional old model Big Daddy.
Because it is so short you get powered up extra fast, for once I feel like a badass playing as a Big Daddy.
What’s Not: Even though it’s worth the price of admission it isn’t near long enough. Taking only 3-4 hours to complete finding everything I was totally itching for more, especially since this is the last confirmed single player experience set in Rapture, easily gaming’s greatest city.
The Big Sister encounters and armies of Alpha series Daddy models make a return and while they are still exciting fights they seem pointless and forced, if Minerva’s Den is cut off from the rest of Rapture now then how do so many people find there way there, Tennanbaum was hard enough to understand.
On a final note if you kill a Big Daddy (Lancer type) while he does not have a sister he will not respawn like in 2 and the Little Sister will be impossible to adopt/harvest, this obnoxious glitch (?) cost me the achievement on both of my playthroughs.
Final Verdict: This final outing is well worth the 800 MSP ($9.99 in real most and on PSN), it is just as engaging as the retail titles; though it’s relatively short length may keep you asking for more.Review - Bioshock 2: Minerva's Den,