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The Story So Far – Splinter Cell (Part 3) | Level Up News

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The Story So Far – Splinter Cell (Part 3)

 

With video game series spanning several games and years in-between production, the stories of some games fall through the cracks. When said game series come out with their new installments, everyone seems to be in love with what the game looks like and has to offer. But a lot of times, these games have story lines that span several games. Without playing these games and understanding the story, some gamers get lost and don’t understand the full nature. One of those games coming out, is Splinter Cell: Conviction.

So far we’ve covered the first three games in the series: Splinter Cell, Splinter Cell: Pandora Tomorrow, and Splinter Cell: Chaos Theory. Officially there are five games with Splinter Cell: Double Agent and Splinter Cell: Conviction being the final two. Yet there was a PSP Splinter Cell game that was released called Splinter Cell: Essentials. This game featured the back story of Sam Fisher to as far back as his CIA days with the U.S. Navy Seals as well as select missions from the previous three games. Unfortunately, it is unclear if the “present day” events of Essentials is canonical or not.

For the sake of this article, we will exclude the events of Essentials until after the events of Conviction make it clear on the outcome.

As far as Splinter Cell: Double Agent, there are two different versions of the game. The GCN, PS2, Wii, and Xbox versions and the PC, PS3, and Xbox 360 versions. The reason behind this is that the team who made Splinter Cell, Splinter Cell: Chaos Theory, and Splinter Cell: Conviction worked on the “current generation” version (GCN, PS2, Wii, Xbox) where as the team behind Splinter Cell: Pandora Tomorrow worked on the “next generation” version (PC, PS3, Xbox 360). Although fans were disappointed with the “next generation” version and felt that the “current generation” played more like the Splinter Cell games used to. Nevertheless, Ubisoft has stated that the “next generation” version of Splinter Cell: Double Agent is the canonical version.

sc4daSplinter Cell: Double Agent (PC, PS3, Xbox 360)

The game starts off in 2007, a couple months after the events of Splinter Cell: Chaos Theory with Sam Fisher and “Splinter Cell-in-training” John Hodge being flown into Iceland. They are sent in by Colonel Irving Lambert to investigate suspicious activates in a geothermal power plant. Unfortunately, Hodge runs into the building only to find himself caught by the guards and executed in front of Fisher, who is hiding in the shadows near the roof of the building. Fisher finds out that the plant also houses a missile. Lambert orders Fisher to exit the building immediately, but Fisher takes into action by setting a delay detonation in missile and climbing up to the Osprey before it physically detonates.

Lambert is in the Osprey with Fisher and tells him the unfortunate news why he wanted Fisher to leave prior to sabotaging the missile. Fisher daughter and only child Sarah had been killed by a drunk driver. Fisher takes a couple months to shape back up as he’s overcome with grief. Lambert reluctantly offers a position to a man with nothing to lose, the title of nonofficial cover operative, or NOC. As a NOC, Fisher still works for the NSA, yet the government will still deny any and all activities. The NSA then stage several robberies and murders all pointing to Fisher in hopes that he will get noticed by a large terrorist organization in the U.S., John Brown’s Army (JBA). Fisher is arrested and sent to Ellsworth Prison in Kansas where he meets up with Jamie Washington, one of JBA’s agents. In early 2008, Fisher and Washington both set up an escape plan and end up hijacking a helicopter back to JBA headquarters in New York City.

Fisher is accepted into the JBA by Emile Dufraisne, the leader, and at this time he ends up playing both sides. He is sent on several missions by the JBA, one of which is going to Shanghai to wait while Dufraisne acquires several kilograms of red mercury. The JBA plans on making a bomb and they intend on testing it on a cruise ship. Fisher is sent in to place the bomb and detonate it. The player then chooses whether to detonate it or not. If he does, the bomb is a success, Dufraisne is happy. If he does not, Dufraisne then kills one of the members, Enrica, out of frustration that the bomb was disarmed.

While Dufraisne heads to a meeting Congo, Fisher tags along as protection, but he takes this opportunity to spy on the meeting. He finds out that Dufraisne and two other terrorist leaders he’s meeting with all have red mercury bombs as well. Unfortunately, a CIA agent in the area has had his cover blown and Dufraisne orders Fisher to execute him. Once again, the player has a choice whether to save or execute the CIA agent. When Fisher returns to the JBA Headquarters they have captured Lambert, who had been caught sneaking around the complex. The last choice is in the players hands whether to kill Lambert or not.

For the sake of the story, and since it has not been said canonical whether the CIA agent, Lambert, or Enrica were killed, we will assume that all three are still alive. It should be noted at this point that in Splinter Cell: Essentials, Fisher admitted to killing Lambert. But again, the canonical status of that game has not been answered yet.

Fisher kills Jamie instead of Lambert, but it sends the entire JBA on alert knowing the Fisher is a traitor. Fisher helps Lambert escape and runs into Enrica. She has learned of Fishers NOC status, but she ends up helping Fisher anyways by giving him his gear. Fisher runs to the labs where he meets up with Dufraisne and executes him. He finishes up with the JBA by disarming the two red mercury bombs.

Unfortunately, a SWAT team storms the building, but Fisher manages to elude escape. On the run from the NYPD, Fisher then boards a stolen Coast Guard boat which happens to have the last bomb as well as Dufraisne’s personal body guard and second in command Carson Moss. Fisher kills Moss, disarms the bomb, and rides away in the boat while the screen turns to the three famous words “To Be Continued.”

As stated before, there are three choices that could have consequences in Double Agent. If Fisher saves the cruise ship, the CIA agent, and Lambert, or two of the three as well as a high NSA trust, the final scene with Fisher escaping happens. If the trust is low and he did not save any, or only saved one or two, he is captured by the NYPD and either escapes via a smoke grenade or escapes from prison. Early screen shots and story of Splinter Cell: Conviction hinted on one of these two endings to have happened, but again it is uncertain until the game comes out.

With Splinter Cell: Conviction coming out tomorrow, you now have the rough outline of everything that has happened in the Splinter Cell universe thus far.

The Story So Far - Splinter Cell (Part 3), 5.0 out of 5 based on 1 rating
 

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Comments

  1. Great read Jeffrey! I think I might steal this idea and give Metroid the same treatment before Other M comes out in June.

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  2. Estrella Litvin says:

    There are criticisms of geothermal energy tapping which prevent its being implemented on the large scale which it should be. Critics say that study and research to find a resourceful area is too costly and takes up too much time. Then there is more great expense needed to build a geothermal power plant, and there is no promise of the plant turning a profit. Some geothermal sites, once tapped, might be found to not produce a large enough amount of steam for the power plant to be viable or reliable. And we hear from the environmentalists who worry that bringing up magma can bring up potentially harmful materials along with it..’

    Bye
    <http://www.prettygoddess.com/

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