Preview – Brink
Brink is one of those titles that managed to slip by most mainstream gamers, and got around by word of mouth. It’s a shame, really, and it’s time for gamers to start paying attention to this title. The developers at Splash Damage invited us to get some hands-on time with the game, and we couldn’t have been more excited.
Brink is part disaster movie, part FPS, with a simple story: a man-made continent was created to shelter humanity against the flooding Earth. The authorities quickly realize they have more people than they can control, and the entire continent is on the brink of civil war (hey, I just got why they call it Brink!) The campaign lets players go through both sides of the war, and can be experienced completely cooperative with up to eight players online, sixteen players in total for multiplayer matches.
But what makes Brink stand out from other FPS team-only series like Battlefield or Team Fortress? Brink changes up the formula two ways. First, there are main objectives you need to accomplish such as defending the VIP or destroying the barricade. But Brink also allows players to accomplish secondary objectives. The main objective is still to guard the VIP, but capturing that command post from the enemy will allow the team to have another spawn zone. The second change to the formula is vertical combat. Brink allows the player multiple paths to your objective. It also introduces what’s called the SMART system. This allows the jumping/vaulting part of the game to be controlled automatically. You can easily climb over railings, jump from one floor to another, scale walls, etc, simply by sprinting up to whatever it is you need to scale/vault over. No other buttons needed!
There are four character classes in Brink: Assault, Engineer, Medic, and Operative. Each of them play out like they would in standard class based games like Battlefield. Each class has their own specialties, whether it’s handing out ammo or reviving fallen teammates. But what makes Brink standout is the RPG influence. With every level your character gains, you will be able to purchase feats to further your abilities such increased weapon damage or the ability to use gadgets. You’ll also be able to customize your favorite weapons with attachments such as scopes, shotgun attachments, grenade launchers, and a variety of other things.
Customizations don’t end there! Characters can also be tailored right down to the different facial structures, tattoos, clothing, and even the voice of the character—think Sims. But instead of having just one character, you can create up to sixteen individual accounts—all with different experience levels. So you can have a main character that you build for an assault that can be at, say, level 8, but if your friend recently got the game, you can make a brand new character at level 1. This also allows players to build different characters, or even play different factions.
So why would having different characters at different levels be important? Brink’s developers pointed out to us during the hands-on demo that the enemy AI will level up as your character levels up, and will able to have access to more weapons and abilities that the player would have access to. Although we’ve seen adaptable leveling with AI’s in such games like Mass Effect, they’re not normally found in action shooters. That’s where Brink stands out in the FPS-saturated market. This feature alone gives the player a constant challenge as enemies will get tougher and smarter throughout the campaign.
Brink is everything you’re looking for in a multiplayer game. It mixes up constant team deathmatch with objective based battles, and we cannot wait for the full version to launch later this year!Preview - Brink,