Review – Super Street Fighter 4: 3D Edition
Platform(s): Nintendo 3DS
Players: 1, 2 player local or online
Genre: Arcade Fighting
Rating: T for Teen
The Scoop: Super Street Fighter 4 for the Xbox 360 and Playstation 3 gets portable-sized in the all new Super Street Fighter 4: 3D Edition.
The Setup: For those of you who have played Super Street Fighter 4 on either the Xbox 360 or Playstation 3, it’s the same game, just made smaller, portabler and 3Der. A tournament, hosted by the S.I.N. corporation, has been announced for warriors around the globe to complete and see who the best fighter in the world is.
Super Street Fighter 4: 3D Edition isn’t any different than the console version—which is a compliment! The six button attacks and quarter circle combos, Super and Ultra combo meters, characters, stages… Nothing’s changed. The Super Combo bar still fills up over time with each hit you give, and a little for each hit you take; the four mini bars fill up to gain a complete super attack, but certain attacks, like Ryu’s signature fireball Hadoken, can be powered up for one solid mini bar, or EX attack. The Ultra Combo bar however will only fill up as you take hits. The Ultra Combos are meant for revenge and to gain the upper hand on an opponent who is beating you senseless. Now fans can take a really good Street Fighter game with them anywhere they go!
What’s Hot: It’s not just the characters and button combos that where imported to the 3DS. Even the graphics look like they were taken from the consoles, making Super Street Fighter 4: 3D Edition the best looking game (so far) on this brand new handheld. Everyone has brought up the fact that the console versions had animated backgrounds where as the 3DS version are more static and that’s true, but it’s hardly noticeable even if you have played the console versions.
But wait, there’s more! Super Street Fighter 4: 3D Edition does pack some exclusive features that are worth re-buying the game for. A new addition to the 3DS version is what’s called Dynamic View. Instead of viewing the game in the traditional side to side style, the camera puts you behind your character to give you more of a third-person view of the fights. While this mode is meant to be viewed while playing the game in the 3D mode, it is still enjoyable if not a different way to play.
The touch screen also supports customizable button mapping for two modes: Lite and Pro. In Lite mode, players can actually assign either combo buttons or an actual signature move, like the Hadoken, to one of four big buttons. So if you ever want to perform a specific move, instead of punching in the correct combo, just tap the assigned button. You can even customize the buttons for each individual character. This is great for button mashers. In Pro mode, you will only be allowed to perform basic moves, such as all three kick buttons at once. The Lite mode is great for those either new to the series or those who just can’t pull off the combination required for the more powerful attacks. Even if you play against someone who can pull off an insane combination in their sleep just by pressing the right buttons, new players can feel like they have a fighting chance against them.
The 3DS version also supports the streetpass feature with a different way of playing. As players win battles, whether that is against the computer or another player, they will receive Figure Points. These points will allow players to gather figures and form a team. There, players can set how aggressive or defensive a character is and form a team of 5 figures, each being someone different. Then the 3DS’ will battle each other using the characters stats as well as how the player set up their tactics. In the end, the winner will receive more Figure points so that they can add more figures to their collection and maybe team.
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