UFC Undisputed 2010 Career Mode Tips
It begins with player creation…
Once you choose to begin a new career, you are immediately whisked away to what I call the Player Creation Lab. This is where it all begins. Before you prove yourself in the Octagon, you have to give yourself a name, a fighting style, and a face. You don’t have to make yourself too pretty. After all, you’re gonna end up eating many punches and elbows on your road to the top.
This section will allow you to change General Information, such as your name, nickname (chosen from a list of predetermined nicknames), hometown, the town you fight out of, your age, and a voice type. You can also change your weight division, your body type, skin color, and some of your performance (presentation) movements on screen.
This section will allow you to change elements for your Fight Style, and the AI, which is how the computer will fight with your created player.
Choose Navigation Style
From here, you can select one of the following navigation styles: Power Fighter, Tight/Upright Boxer, Flicker, Muay Thai A, Muay Thai B, Wrestling, Karate, Hunched, MMA, and Tall Fighter. Choose the style that you wish to develop your fighter around. For example, if you want your fighter to depend mostly on wrestling and ground and pound moves, then you may want a wrestler. If you want to go toe-to-toe with someone, then you may want to choose a boxer. If you want a fighter with a navigation style for a good mix of everything, then go with one of the Muay Thai styles or the MMA style.
Choose Fight Stance
You can choose between an Orthodox fighting stance, or the South Paw fighting stance (or a mixture of both with the ability to switch). In real life, I would be an Orthodox fighter, so I create my characters to be Orthodox. But choose whichever one you want. We will talk about switching stances later.
Are you right handed or left handed? This lets you choose your power hand.
You begin the game with 50 attribute points you can spend between Strength, Speed, and Cardio. For the purposes of this walkthrough, let’s bring our Strength and Speed attributes up to 20 (which is the max), and bring your Cardio up to 13.
Skills is a little more daunting at first. There are 16 skills to drop some points into, and at first, it seems like 200 is a pretty good amount. It is, and it isn’t. Once again, you can only bring each skill up to 20. Now, the skills you will build first depend on the fighter you wish to become. However, as an MMA fighter, you will always be expected to have a decent stand-up game, and you will also be expected to be able to take opponents down. With that said, you should drop 20 points into Standing Strikes Offense, and Standing Strikes Defense right away. You should also drop another 20 points into Takedown Offense, and Take Defense. Where else you wish to spend your points is up to you. I normally just drop points into each one of the remaining skills for offense. However, if you intend to be a kickboxer right away, then consider dropping points into kick offense and defense. I normally disregard anything having to do with Standing Kicks Defense at this stage in the game.
This portion of the lab will allow you to fine tune your character’s appearance. I won’t get into the stats to make your character look like you. Best advice: get a picture in front of you, and work the controls from left to right until you have something that you are satisfied with. I found in my experience that if I change my eye color, add my hair style, and add my facial hair, that my character looks a lot like me when I’m in the ring. And I’m happy with that.
Gear is not as important now as it will be later on, so just pick something that makes you happy. Later on we will return to this screen to add Sponsor Logo’s which will help increase our CRED (Credibility), which helps us level up.
When finished, click Finished. (But you didn’t need me to tell you that)
The next cutscene will be your chance to become acquainted with the control scheme for 2010. It’s the same tutorial as the one from the Main Menu, so if you already played through it, then consider skipping it. If you have not yet played through the tutorial, I highly recommend that you do. UFC 2010 is a close experience to actual MMA fighting, but it also means there are a lot of moves and controls to learn to make the experience come to life. Learn them well.
This first amateur fight is a joke. The guy you are facing is merely a way for you to become familiar with the control scheme. If you dropped some points into Takedown Offense, then take him down. TIP: Once down, rotate the right thumbstick in a quarter circle to perform minor transitions until you’re on top of him in a Full Mount position. Once in a full mount, if he is holding your head down, rotate the right thumbstick again (in a quarter-circle) to perform another minor transition, which will force him to release your head (keep trying if it doesn’t work the first time). Once he releases, hold the left thumbstick in the up position (to posture up), and beat the crap out of this clown. Beat him bad enough, and you will earn a TKO (Technical Knock Out). If he gets up, then just keep going at him. Don’t forget to block high, and block low. Blocking is the key to becoming a successful MMA superstar.
And now you have learned how to perform a Takedown, a Minor Transition, Posturing Up, and Ground and Pound.
To Go Pro, or Not to Go Pro… That is the Question… (So give them an answer!)
It’s your choice now to consider going Pro or to stay and fight as an amateur. I highly recommend you stay and fight as an amateur. Why? Because you need to build your stats. What good is going to the WFA now if you don’t have the Strength and Speed to fully contend? DO NOT GO PRO…. Yet.
Choose an Opponent
Didn’t go Pro? Good. Now you can choose an opponent for your next fight. These fights won’t count against your professional record, but are good practice. There are 4 weeks in between fights, which is plenty of time to get some stats up. Choose the Beginner opponent.
The Calendar is now displayed, and this is where you can get a plethora of information. Underneath the calendar blocks, we can see how many weeks are left until our next fight. Right now, there are 4 weeks until your next fight.
We also have a few options: Training, Sparring, Camp Invite, Game Plan, and Action.
Let’s Talk Training VS Sparring
No matter which fighting style you prefer, first thing is first: we gotta make sure we understand how the Training and Sparring system works in UFC 2010.
Training will allow you to build your Attribute points (Strength, Speed, and Cardio) and Sparring will allow you to build your Skill points. Now, if you spend points without knowing how the system works, then you will waste points due to stat decay over time. Keep reading.
You can avoid stat decay by reaching certain milestones in your point building. Those milestones are at 30, 50, and 70 points. In other words, once you have reached the 30 mark in your points, then you don’t have to worry about your stats decaying below 30. Make sense?
You will also notice that to the right of each stat is something that says, “MAX: 40”, which indicates each stat will max out at 40 points. Well, if it max’s out at 40 points, then you won’t reach the 50 point milestone, which means that pouring points into stats to keep them at 40 is a waste of points.
What you will also notice is that you can see (on the right side of the calendar screen) points for your CRED level, and your UPGRADE goal. When your CRED reaches the UPGRADE level, you will be able to choose either an upgrade for TRAINING or an upgrade for SPARRING. Each upgrade will let you advance to the next milestone of either 50 or 70 points.
When you are given the option for your first upgrade, choose to accept a new sparring partner. This will give you the ability to add points so you can reach the next point milestone (of 50 points).
In short: don’t add points to Attributes or Skills until you can reach the safe point milestone of 30, 50, or 70.
For now, do not worry about adding new moves to your repertoire through the Camp Invites. It can take sometimes 2 weeks to learn a new move, so you will only be wasting your time. But this is where you get to learn new moves. Tip: A good time to learn new moves is AFTER you are able to make your skills reach 50. If you are using the easier difficulty levels, then learning only a few new moves will be all that is needed.
A Game Plan is really only beneficial if you use it the week before a fight. You can choose between several game plans that will alter your attribute and skill points, either for good or for worse, but you will also receive a bonus in Conditioning and a bonus in Fatigue.
Action will light up when you’re ready to either fight, or watch a UFC event.
Strategy While Amateur
The best thing to do in the beginning is to follow these guidelines:
#1: Train, Train, Train… Do not spar yet. The first goal is to bring your Strength to 30. So train intense one time.
#2: After a session, your Fatigue will be 50 or above. Whenever your fatigue reaches 60 or above, you will Rest. If it is at 50, then train again.
#3: Train your Strength attribute again, with the same Intense level.
#4: Rest again. By now, you should be ready to fight your first fight.
This amateur fight isn’t much different from the last one. Practice your blocks, don’t get reckless, and you should be able to squash this guy.
Don’t Go Pro, and Choose Another Opponent
Notice the opponents are in order from Beginner, all the way through Expert. This is a good time for you to see how well you fare against the 4 difficulty levels in UFC 2010. Choose the fighter that rep resents the Experienced skill level.
Between the Fight
Once again, use a very similar strategy. Train to get your Strength to 30. If Intense training takes your Strength rating beyond 30, then choose Moderate or Light. You want it right at 30, not above.
You can now start Training your Speed. Use the same method as above.
This next fight may be a little bit more difficult, but keep at it. Practice your double leg takedowns, revolving the right thumbstick in a constant circular motion as your fighter pushes to take him down. This is called Shining. Try punching with combinations, and don’t forget about your kicks. If you get to Round 3, try a Submission move by clicking R3 when you are in an advantageous position.
Continue to stay amateur until you are forced to go Pro. If the last fight was too easy, try the fighter at the next difficulty. Continue to train your attributes to 30. You will face 4 fighters as an amateur before being forced to go Pro. By the time you reach the Pro level, you should just about have your Cardio attribute at 30.
Congrats… You’re a Pro!
When you move to Pro, you need to choose your first bout. Notice, there is more time in between the fights now. This is great, because it will help you build your skills. TIP: Always choose the lowest ranked opponent. Why? Because otherwise you will face the top ten fighters in the UFC way too early on in your career. Enjoy the lower ranks, beat up on them, and you will be fighting the Champ in no time at all, but you will fight him when you’re ready.
Choosing a Difficulty Level
This is where you also choose a difficulty level. You can choose any of the four levels, but remember: once it is chosen, you cannot change it. That was the reason for staying amateur and testing our skills against the 4 opponents. Pick a difficulty level that offers challenge, yet lets you enjoy this awesome game.
Finish training Cardio to reach level 30 before moving onto Sparring.
Let’s Start Sparring
Now that we have our base Attributes all at 30, we can concentrate on Sparring, which builds our Skills. The goal here is similar to the strategy we used with Training.
Choose Sparring from the Calendar menu, and notice there are two types of Sparring: Free Sparring and Focused Sparring. We only get into Free Sparring.
When you choose Free Sparring, you will notice you can earn the points automatically by choosing AUTO, or you can earn them yourself by choosing MANUAL. Choosing AUTO will earn you between 15-20 points. You can do this yourself and earn more every time you spar.
The goal here is to land punches, get takedowns, and avoid getting punched or blocked. TIP: The easiest (and cheapest) way to get a bunch of points is to run up to your sparring partner, tackle them, immediately press L3 to get off of your opponent, but stand over him and punch him in the abdomen and in the face. You can hold down L2 to throw a punch to the abdomen, and release L2 to throw a normal punch to the face. Repeat this process and you will earn a crazy amount of points. In the beginning, you will probably earn about 30 – 50 points, which is much better than the 15 – 20 you get from AUTO sparring.
After a sparring session, you will be taken to a points distribution screen. Bring whatever stat you can to 30. I usually start with standing strikes (offense or defense). If you have extra points, don’t spend them on other attributes unless you can bring it up to 30. You don’t want to run the risk of losing skill points because the skill has not yet reached the 30 safety milestone (where the points won’t decay). If you chose free spar, then you can spend only the points you want to spend, and the rest of the points will stay right where they are now, safe and sound in your points bank. Focus Sparring is only beneficial at level 70 and above since you earn bonus points. You cannot save bonus points, which makes this a bad option for the strategy we are using.
If you are Fatigued at 60 or above, then rest. If you’re at 50, then keep Sparring.
Don’t forget to go into the Fighter Customization screen and add the two sponsor logos to your trunks, shirts or hats. You will earn valuable CRED points to help you advance to the next level when you wear the trunks, hats, and shirts during and after the fight.
Your first fight as a Pro will be a bit more challenging, but nothing you cannot handle. Fight this guy with the skills you learned as an Amateur, and don’t be afraid to charge him with a strong punch to the temple. He is only slightly tougher than your amateur punching bags.
Remember, when you are first presented with an upgrade option, choose a new sparring partner and take your points to the 50 threshold. When prompted with another upgrade later on, simply choose training, and take one of your training attributes to the 50 threshold. Repeat as you are presented with upgrade options until you get to 70. I like to trade off between hiring new Training coaches, and hiring a new sparring partner. This seems like a good way to create a balanced fighter.
Keep fighting and you will eventually be requested by Dana White himself to join the UFC. Continue using all of the tricks you have learned here. The strategy stays pretty constant throughout the game.
Learning New Moves
By now you have noticed that your fighter is missing a few moves. The first move I learn is the Suplex to Side Control from a Double Underhook position. This is one of the most helpful skills to have for any ground and pound fighter. I also like to learn a Head Kick to add that to my repertoire. The Suplex to Side Control is learned from a few places, but I go to Michigan Martial Arts. A good Head Kick is the Right Flying Head Kick from America Top Team. TIP: New kicks can take 2 or 3 attempts to learn. Reduce that amount by using a combo that tricks the AI sparring partner. To learn the Right Head Kick, start the combo with a left jab, then when the AI fighter retreats (as they always do) follow up with a Right Head Kick. You will earn an easy 2 hit combo, and a special move combo as well. If you become adept at utilizing this combo strategy when learning new fights, you will be able to learn more difficult moves on the first try, which will free up more time to bring your stats up.
Interviews are an important part of the game, too. Once you get to the point where you are considered a CO Main Event, or a Main Event, you will earn the right to a post fight interview in the center of the ring with Joe Rogan (just like in real life). You have the chance to go over your finishing move, or to talk about the fight. You will be given options for respecting or disrespecting your opponent. In this case, you always want to add to your CRED, so choose to respect your opponent.
However, don’t let this take away from your own enjoyment of the game. If you fought Rampage and he didn’t play nice and tap gloves at the start of the match, disrespect that fool! It’s fun to try to get a feel for the entire game. This is one way to do it.
Another neat aspect of a post fight interview is that you will sometimes be presented with an option to call out another fighter for a rematch. After you choose this option, you will have the option to respect or disrespect your opponent. Once again, choose the one that will give you the most fun out of the game. I generally choose to respect my opponent… unless I’m calling out Rampage. Then it’s on!
By now, your stats will probably be up around level 70, and your training stats will probably be up there as well. This is the part where you can save up your sparring points until you earn enough to raise multiple skills all at once, or you can focus on learning new moves. Your career is pretty short, but it gives you plenty of time to become a very powerful fighter.
So what do you do now? Now you climb the ranks of the UFC! Fight the best fighters, and make your way to the title bout. I won’t tell you about the title bout. If you have made it that far, you’re good to go.
You now know enough to become successful at UFC’s career mode. Play around with different weight divisions, and have fun with it. Good luck!