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	<title>Level Up News &#187; Victor Berardi</title>
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		<title>Victor&#8217;s Most Anticipated for 2010</title>
		<link>http://levelupnews.com/xbox-360/victors-most-anticipated-for-2010/</link>
		<comments>http://levelupnews.com/xbox-360/victors-most-anticipated-for-2010/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 01:10:28 +0000</pubDate>
		<dc:creator>Victor Berardi</dc:creator>
				<category><![CDATA[Victor Berardi]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://levelupnews.com/?p=2928</guid>
		<description><![CDATA[2010 is looking to be another success for the gaming medium, with an impressive lineup of  titles that look better and better the more we see of them. In overwhelming anticipation, I&#8217;ve decided to make a list of select games that are guaranteed to make me throw down some cash. [...]]]></description>
			<content:encoded><![CDATA[<p>2010 is looking to be another success for the gaming medium, with an impressive lineup of  titles that look better and better the more we see of them. In overwhelming anticipation, I&#8217;ve decided to make a list of select games that are guaranteed to make me throw down some cash.</p>
<ul>
<li><em><a href="http://www.alanwake.com/">Alan Wake</a></em>/April 13th- After a prolonged development time, <a href="http://www.remedygames.com/">Remedy</a> is finally ready to release their newest IP. With interesting light and dark gameplay mechanics and some awesome tech, let&#8217;s hope a delay doesn&#8217;t rear it&#8217;s ugly head.</li>
<li><em><a href="http://www.bioshock2game.com/">Bioshock 2</a></em>/February 9th - <a href="http://www.2kgames.com/#/">2k Marin&#8217;s </a>sequel to the critically acclaimed <em>Bioshock</em> lets you return to Rapture as a Big Daddy, &#8217;nuff said.  </li>
<li><em><a href="http://www.xbox.com/en-US/games/c/crackdown2/">Crackdown 2</a></em>/May 1st -  Being a huge fan of the original <em><a href="http://www.xbox.com/en-CA/games/c/crackdown/">Crackdown</a></em>, I almost crapped my pants when the sequel was announced at E3, though this time being helmed by <a href="http://www.ruffiangames.com/">Ruffian Games </a>rather than <a href="http://www.realtimeworlds.com/">Realtime Worlds</a>. </li>
<li><em><a href="http://en.wikipedia.org/wiki/Epic_Mickey">Epic Mickey</a></em>/September 16th - A platformer with RPG elements and a morality system, <em>Epic Mickey</em> looks to correct the current image the mouse has by reintroducing his mischievous personality from yesteryear.  </li>
<li><em><a href="http://en.wikipedia.org/wiki/Fable_III">Fable 3</a></em>/November 1st - Peter Molyneux&#8217;s next revolutionary RPG set in the <em><a href="http://www.lionhead.com/FableGame/">Fable</a></em> universe promises Natal support, which has caught my full attention. </li>
<li><em><a href="http://en.wikipedia.org/wiki/The_Grinder">The Grinder</a></em>/TBA &#8211; <a href="http://www.high-voltage.com/">High Voltage Software&#8217;s </a>crack at a <a href="http://www.l4d.com/"><em>Left 4 Dead</em> </a>clone that has been recently announced to have gone multiplatform. Naughty, naughty HVS. </li>
<li><em><a href="http://www.bungie.net/Projects/Reach/default.aspx">Halo: Reach</a></em>/Q4 2010 - It&#8217;s Halo. It&#8217;s Halo. It&#8217;s Halo. It&#8217;s Halo. Did I mention it&#8217;s Halo? Set as the prequel to <em><a href="http://halo.xbox.com/en-us">Halo: Combat Evolved</a></em>, <em>Halo: Reach</em> looks to truely launch the series into next-gen with a vastly improved engine. </li>
<li><em><a href="http://redsteelgame.us.ubi.com/red-steel-2/index.php">Red Steel 2</a></em>/March 23rd - Despite mediocre reviews for the original, <em>Red Steel 2 </em>seems to have been improved in every conceivable way. It also fully supports Wii motion plus, which helps.</li>
</ul>
<p>My 2010 is looking to be just as exciting as 2009. And 2008. Please, leave comments below telling me what you can&#8217;t wait for this year.</p>
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		<title>Demo Review &#8211; Battlefield: Bad Company 2</title>
		<link>http://levelupnews.com/ps3/demo-review-battlefield-bad-company-2/</link>
		<comments>http://levelupnews.com/ps3/demo-review-battlefield-bad-company-2/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 01:15:32 +0000</pubDate>
		<dc:creator>Victor Berardi</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Victor Berardi]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://levelupnews.com/?p=2894</guid>
		<description><![CDATA[The demo for Battlefield: Bad Company 2 has been released! After an hour of waiting for the sucker to download (I was playing Mass Effect 2 for the duration, so it was time well wasted) I finally got that satisfying bleep and &#8221;download complete&#8221; pop-up and jumped right into the action. The demo is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center"><img src="http://thegameraccess.com/images/battlefield-bad-company-2.jpg" alt="" width="483" height="372" /></p>
<p>The demo for <em><a href="http://badcompany2.ea.com/agegate">Battlefield: Bad Company 2</a></em> has been released! After an hour of waiting for the sucker to download (I was playing <em><a href="http://masseffect.bioware.com/">Mass Effect 2</a> </em>for the duration, so it was time well wasted) I finally got that satisfying bleep and &#8221;download complete&#8221; pop-up and jumped right into the action. The demo is purely multiplayer and featured one of the snow-capped maps called Port Valdez and a game mode called Rush, which players who played the previous game will be familiar with.   </p>
<p>Bad Company 2 runs on the ever so awesome Frostbite Engine, created in-house by DICE, which means pretty much everything in the map was destructible. Things start off with your load-out selection (standard assault, medic, recon, and engineer) and then parachuting down onto the battlefield. I was disoriented by how cumbersome your character moves on the ground, but got used to it as soon as the bullets started flying. Another thing that was a little jarring at first was the control scheme. Those of us have played a lot of Modern Warfare 2 will encounter a slight learning curve, with certain actions mapped in odd places. But aside from some control issues, my time playing the Battlefield demo was exceptional. The audio design was brilliant, having every gun sound just as powerful as it felt, the graphics were crisp, boasting excellent amount of detail and destructibility, courtesy of Frostbite, and the refined version of the first Bad Company&#8217;s popular multiplayer mode &#8216;Gold Rush&#8217; is just as addictive the second time around.</p>
<p>The Bad Company 2 demo has made the wait for it&#8217;s official launch painful&#8230;</p>
]]></content:encoded>
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		<item>
		<title>Dreams Do Come True&#8230;</title>
		<link>http://levelupnews.com/staff-blogs/victor-berardi/dreams-do-come-true/</link>
		<comments>http://levelupnews.com/staff-blogs/victor-berardi/dreams-do-come-true/#comments</comments>
		<pubDate>Fri, 29 Jan 2010 17:54:06 +0000</pubDate>
		<dc:creator>Victor Berardi</dc:creator>
				<category><![CDATA[Victor Berardi]]></category>

		<guid isPermaLink="false">http://levelupnews.com/?p=2760</guid>
		<description><![CDATA[Well, after many years of mundane jobs and cheating girlfriends, I&#8217;ve finally found a place where I can do the thing I love most &#8211; talk about videogames. My fellow co-workers took me into their home without hesitation, wrapped a blanket around my shoulders, sat me near a warm fireplace and asked, &#8220;you [...]]]></description>
			<content:encoded><![CDATA[<p>Well, after many years of mundane jobs and cheating girlfriends, I&#8217;ve finally found a place where I can do the thing I love most &#8211; talk about videogames. My fellow co-workers took me into their home without hesitation, wrapped a blanket around my shoulders, sat me near a warm fireplace and asked, &#8220;you looking forward to <em>Crackdown 2</em>?&#8221; This is where I belong.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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